Dragon Traveler Tier List (June 2026)
The strongest Dragon Traveler picks ranked S to D. Rankings reflect general endgame viability — your mileage varies with build and investment.
F2P New-Player Tier List
Sol's tier list built specifically for free-to-play and brand-new accounts — the units you can realistically get and build early. Whales and long-term EX picks (Athena, Gabriele and other niche EXs) are left off on purpose. Placements shift with your gear and copies, so treat S as safe must-builds and lower tiers as situational.
Updated 2026-07-22
Poseidon
Core build — you get a FREE copy. Easy to reach Purple 3 for double death-immune; carries deficit pushes.
Ephree
Core build — premier backline nuke. If her cast clears the enemy backline, the fight's over.
Oberonnie
Core build — free copies flow in. Built-in dodge negates 100% damage + heals % HP; easy to Diamond.
Lorelin
Core build — huge built-in crit, applies shock, interrupt + untargetable. No crit gear needed.
Arcane Lord
Core build — cuts magic protection, gives lifesteal, spams awakening. Must-have for the Phoenix gear expedition.
Azure Dragon
Core build — fat team shields, CC + interrupt, only 2 overdrive cost. Just stack HP; cheapest to build.
Siegfried
Core build — rare defense-down + a backline-sniping overdrive that wombo-combos with Ephree. Easy to Diamond.
Pompeii
SSR+ guardian with boosted stats that still hits hard for a tank.
Helva
The immovable boulder — self crit-resist + a massive shield. Refuses to die.
Vivienne
Elite damage + crit-damage amp, but needs gear and her overdrive to shine — held at S for F2P since new accounts can't fully fuel her.
Chiron
Easier-to-use amp than Vivienne — hands a battle buddy to your DPS, plus a heal and light buff.
Medusa
Strong interrupt and fully buildable from shop shards — great F2P value.
Gold Vig
Underrated mage: anti-heal, team healing AND chill on the enemy. Better on manual (pricey overdrive).
Hugin & Munin
Attack speed, ricochet and anti-heal — a sleeper if your account gets lucky with copies.
Genie
Insane team-wide Grace on a Light team; niche if you're not running Light, but a powerhouse when you are.
Anubis
Refuses to die, applies shock (drops enemy crit-resist ~600) to help your backline delete their front line.
Goblin War Drummer
Attack speed + adrenaline damage boost + healing for the whole team. Caps at Purple 3 and dies if targeted.
Cleo
Death-rattle + awakening machine, no overdrive needed. Buyable in shops → easy early Diamond.
Six Arms
Borderline S — a step above the rest of A. Pick her up in God King Clash.
Bull
CC-immune warrior that spins for heavy damage and heals on the Green team; great at a deficit.
Herman
Reliable guardian — anti-heal, self-heal, stalls until your overdrive is up.
Nemesis
A powerhouse on the right team; scales up nicely with copies.
Tree Man
Sits in front, spams shields and stalls for as long as possible.
Beowulf
Huge DPS on event bosses (great on Blue) and self-revives after dying — clutch for under-geared accounts.
Holy Bishop
One of the few sources of a 20–30% attack-up buff — slept on.
Iron Gut
Great vs melee assassins, but his overdrive is too expensive — mostly a manual-only pick.
Siren
Spams chill fastest (add haste gear) — strong purple support you don't need to invest in.
Turfing
Expensive overdrive and needs star levels as a frontliner — not worth focusing early.
Tatiana
Early AoE healer that falls off once your team is geared; still fine for Titan guild-boss expeditions.
Flora
Insanely good for an SR/purple — defense-up and strong single-target heal.
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